There are also a few extras here and there, Day Time mode is basically what the original game should've been, but just with a bit more dark to make it look like a real Night Time mode. Making the graphics better could've improved the player's sense of direction and allowed him to better decide where to go. In The Eight Pages, unless you play through the game 99 times you never know where you are going because everything looks roughly the same, there is too much dark to distinguish anything and the flashlight doesn't help that much. Graphics are also one of the main things that go wrong with The Eight Pages, I'm not saying that every game should have high definition graphics like Crysis since I enjoy playing old games like Half Life. The scare is lost at that moment because of pale graphics and the use of jump scares. Sure the jump scare was scary with him popping out of a tree or something but then you realize how pale his model is and how he just glides towards you like an idiot poop-faced jaguar with a diaper in his armpits. However once he appears you'd expect to be frightened, but you are not. The Eight Pages uses this to great effect by adding visual distortion and screen tearing when the Slender Man is near, alerting you of his presence. Basically while playing you are not looking through the main character's eyes, but through the eyes of a camera. You know where the Slender Man is thanks to your HUD. And while I appreciate the creepypasta that created Slender Man, the way the game is executed to make him threatening is poor. However this is when the game starts to fail.Īfter collecting one page you are stalked by the only enemy in the game: The Slender Man. The Eight Pages does an excellent job at pumping you up with this great theme and increases your paranoia. After collecting one page however suddenly a music track starts playing, and a very tense one at that. The controls and gameplay are quite fine with the player having the option of turning off their flashlight and sprinting, but with high consequences. Presentation is mainly simple, players are tasked to find 8 pages scattered around an abandoned forest area. Slender and it's sequel are actually bad for horror games.įirst of all let's start with the Eight Pages, the first game in the series. Then in 2013 a sequel to Slender was released called Slender: The Arrival and received much praise too, but let me tell you something. Many people in all around the world claim it the game that will change horror and compare it to other great horror titles. In end 2012 people were quickly scared by the Slender Man chasing you around while you frantically collected pages scattered across a dark forest. The Arrival features a brand new storyline, improved visuals, great replay value, and most importantly, survival horror at its best.Slender is what is considered the new horror genre nowadays. Slender: The Arrival is the official re-imagining and expansion of the original game created by Mark Hadley, teamed up with the writers behind the Marble Hornets series and the development team at Blue Isle Studios. Slender: The Eight Pages was a short, experimental first-person game that helped breathe new life into the horror genre through its use of unadulterated tension and fear. Slender: The Arrival is the official videogame adaption of Slender Man, developed in collaboration with Eric "Victor Surge" Knudson, creator of the paranormal phenomenon that has been terrifying the curious-minded around the world since its inception, with Mark Hadley and Blue Isle Studios.īack in 2012, Mark Hadley ( AgentParsec) created a game that captivated gamers around the world.
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